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October 6, 2018 @ 9:43 pm

Direwolf Creator Beta live

Syl Says...



Those interested in helping us beta test our first ever true dev kit are urged to message Sylver Bu. The fee for the Beta is 9000L, but includes commercial rights for use with the dev kit, fully shaded/detailed PSDs for the Direwolf, a weight and uv copy dummy, and some inworld tools. Buying into the beta gets you the Fatpack preorder as well. Post launch, the dev kit license wil be 5000L and the fatpack will be 6000L. (You do not need the dev kit to wear/use the avatar) IM me if you’re interested.


Will it work with other brands of bodies? What about other AOs?

Probably not. and.. kinda? Testing internally yielded…. entertaining results. Use non-specific Aos at your own risk.

How much is the Avatar? Do I have to buy the license to use/wear the avatar?

The avatar will be 2500L per size (with 3 sizes in total), or 6000L for the fatpack.

As stated above, the dev kit is marketed toward people who wish to make third party content for the direwolf. It is recommended for those who want to create completely transformative accessories. IE if you’re just a normal consumer looking to buy a cool avatar, you can completely ignore all this nonsense and preorder/purchase the avatar like normal when its available.

Why is the dev kit so expensive?

The license for the dev kit, post launch, will be 5000L. By buying in early, you’ll save some money and get a head start on creating third party content for our Direwolf avatar. I settled on this price because of the sheer volume of control this dev kit gives the licensee. Between the .blend files, the Psds and commercial license rights, 5000L is actually quite fair.

I want the Direwolf early, can I join this Beta to get it early?

This ‘Beta’ isn’t for the avatar. Its for the devkit. Its designed to help us test the files we’re sending to licensees to ensure their usability. Those expecting to get early access to the avatar before its ready will find themselves short 9k and disappointed. Don’t say we didn’t warn you.

I’m new to Blender/Avastar, and want to try this dev kit.

First off, you’re mad. Second of all, if you’re serious, we won’t stop you but know that this file was designed with intermediate to advanced users in mind. There will be freeby files designed for more entry-level use at a later date. However if you truly are a glutton for punishment, we welcome your torment. All kidding aside, I’ll be happy to answer any questions you have and help as best I can.

I just do texture mods, Do I really need the dev kit?

If you wish to make textures to sell, you will still need the Commercial license for the PSDs. Nice thing is that’s available at only 2000L, and without a contract attached. Don’t think we won’t be right miffed if you go breakin’ our hearts now though. We’re serious. While the Dev kit would be useful for texturing, its not required.

However if you’re looking for personal use only, there’ll be a freebie set of PSDs available to you post launch, minus the fur detail layers. Those are only part of the commercial license.

I just want to make clothing, do I really need the dev kit?

Nope! There’ll be a rigged, non uv’d dummy model for download post launch.

As a creator.. I am not sure what to think about this. The price.. is… Who really charges third party people for ‘licenses’.. It makes me incredibly nervous.

I know people will likely jump down my throat about this, but, I skin things. That is what I do and reading this makes me think ‘if I use the psd files for the uvs alone.. can I even sell what I make without having someone axe murder me?’

I’m kinda surprised people think this is okay? Perhaps I am greatly misunderstanding this, but I am really not fond of this sort of business model. It’s a shame really because I quite liked the preview I seen on Artstation, the work looked beautiful and the ideas behind how it will function was pretty awesome too. 

Can I afford this? Yes, but for me, it’s the principle and I don’t really want to encourage creators charging third party creators a ‘tax’ when the people who make those meshes/items and addons generate enormous revenues for avatar creators already. 

So confused :<

I understand your fear, but I think you might be looking at it from the wrong perspective. I’ve put a lot of effort and time into my work, and I’ve opted to share it with the community–Essentially handing them the keys to my kingdom, so to speak. You can’t seriously just expect me to open that door and hope that everyone will play nicely. Some other creators make due with this tactic, but I don’t find that notion comfortable.

This license is not intended to scare or ‘punish’ those who make and sell mods. In fact its meant to encourage both of those things. The fee is a one time thing–You buy it, get the files, and a license that allows you to resell anything you make using my works. Its a fairly straight forward gig. There’ll be no axe-murdering involved.

As with my previous 2 releases, There’s commercial versions of the PSDs alone, that do cost a single flat fee. This fee is two-fold. It allows the end user to create some really cool supplemental content without having to start at square one, while helping me keep the lights on.

You called this a ‘tax’, but that isn’t what’s happening, and I’d appreciate it if you didn’t call it that. License fees are prominent in the digital world, and I don’t just mean Second Life. I’m not charging a recurring ‘subscription’ fee. These files are licensed under a one-time fee, with a contract that tells creators what they can and can’t do. The terms of said contract are not unreasonable, written entirely with the purpose of disallowing end users to just re-upload my work without any kind of meaningful changes.

I’m going to speak more personally for this next bit, and hopefully better explain my reasons and motivations for my decision to charge for the license.

SL is my career. It pays my bills, puts food on my table, and gas in my car. I invest an extraordinary amount of time and effort into producing content that can often take weeks or months to fully realize within the constraints of SL’s engine.

Given how much effort I put into my work, I want to get paid for that effort. After all, I don’t run a charity. I run a business and as Google used to once declare in their corporate statement, ‘A company can make money without being evil’.

The Direwolf marks the first time I’ve made something like a Dev kit available, and in doing so, I’ve put a lot of that power into people’s hands and I have to trust that they’re going to do the right things with it. Contracts go a long way toward keeping people honest, and for those who are, essentially, profiting off my work, to sort of pass some of that back up.

These files are incredibly potent. If someone really wanted to, and I mean really wanted to, they could completely nullify my product by releasing their own using my files. That’s scary to think about.

Lastly, I’ve always prided myself in being a teacher. Whenever someone approaches me asking how I do what I do, I do my best to answer their questions–Because I believe creativity is a super power. But I also believe that as people, we can never truly learn something until we’re right there in the thick of it. No one’s going to learn anything if they have all the answers given to them from the back of the book–They spend more time finding shortcuts rather than trying to learn a meaningful skill. This isn’t true for everyone, but it is for the great majority of the modding content I’ve seen on the market–So little of it does anything ‘meaningful’ or ‘transformative’ to the initial product(and Maybe its not meant to And that’s fine), But I often ask myself ‘what could they have achieved if they’d pushed themselves a bit further?’

That mentality kept me from providing any kind of dev files for many years–Because I felt like i was doing people a disservice by giving them all the answers, rather than helping them learn which questions to ask. But people don’t want to learn anymore. So many modders and buyers come to me with the mentality that they want all the guess work and hard labor done for them so they can swoop in and make a quick buck.

Mods do wonders for the lifespan of a creation. Just look at Minecraft or Ark for example. Games that have long since outlived their due date thanks to a robust aftermarket community–Which mind I remind you, wouldn’t even exist without the contributions of first party content creators.

Its a two way street, and if we’re all expected to share the road, there’s some ground roles to follow, at least for me.

The Direwolf is a huge project, and I still feel very justified in every penny I’ve charged for this Dev kit. Being told its ‘not worth it’ or ‘a rip off’ or having people tell me that ‘I’m threatening modders’.. It just makes me ask why i even bothered trying.

Lets take a moment to look at Avastar. If you’re a blender user, chances are you either use, or at the very least, have heard of Avastar. Its become the de-facto plugin for Second Life rigged Content creation. Years ago they sold their plugin with a one-time fee, but eventually had to switch to a yearly renewal model.

This made a lot of people upset, some going as far as saying that Avastar/JASS were ‘gatekeeping’ the 3D market, completely ignoring the fact that Rigged content was entirely possible without Avastar, They don’t HAVE to buy it, but it makes things significantly EASIER.

Gaia and co do incredibly enormous amounts of work to produce Avastar, and Honestly I’m just happy they’re willing to license it out to people. I’m happy to pay for it because it means they get to keep their lights on and put food on their table. Charging for it is absolutely within their right, as it is mine to charge for what essentially amounts to the keys to my castle.

If you still don’t see at least some logic here, then I can’t help you.

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